<?xml version="1.0" encoding="UTF-8"?> <rss version="2.0"
xmlns:content="http://purl.org/rss/1.0/modules/content/"
xmlns:wfw="http://wellformedweb.org/CommentAPI/"
xmlns:dc="http://purl.org/dc/elements/1.1/"
xmlns:atom="http://www.w3.org/2005/Atom"
xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
><channel><title>PODD &#187; Blog</title> <atom:link href="http://www.poddcorp.com/category/blog/feed/" rel="self" type="application/rss+xml" /><link>http://www.poddcorp.com</link> <description>Just another WordPress weblog</description> <lastBuildDate>Tue, 27 Mar 2012 05:58:35 +0000</lastBuildDate> <generator>http://wordpress.org/?v=2.8.4</generator> <language>en</language> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <item><title>Killer Crowdsourcing Apps</title><link>http://www.poddcorp.com/2010/12/06/killer-crowdsourcing-apps/</link> <comments>http://www.poddcorp.com/2010/12/06/killer-crowdsourcing-apps/#comments</comments> <pubDate>Mon, 06 Dec 2010 07:25:44 +0000</pubDate> <dc:creator>Mark</dc:creator> <category><![CDATA[Blog]]></category> <category><![CDATA[Tech Trends]]></category> <category><![CDATA[crowdsourcing]]></category><guid isPermaLink="false">http://www.poddcorp.com/?p=1258</guid> <description><![CDATA[Crowdsourcing is probably the most tangible and biggest exponent of the “wisdom of the crowd” concept.  With it, we can make an open call to thousands, or even millions, of minds to solve our problems. Check out these cool crowdsourcing apps.]]></description> <wfw:commentRss>http://www.poddcorp.com/2010/12/06/killer-crowdsourcing-apps/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Using Design Patterns in Game Development</title><link>http://www.poddcorp.com/2010/11/17/using-design-patterns-in-game-development/</link> <comments>http://www.poddcorp.com/2010/11/17/using-design-patterns-in-game-development/#comments</comments> <pubDate>Wed, 17 Nov 2010 07:24:37 +0000</pubDate> <dc:creator>Christian</dc:creator> <category><![CDATA[Blog]]></category> <category><![CDATA[Development]]></category><guid isPermaLink="false">http://www.poddcorp.com/?p=1246</guid> <description><![CDATA[What are design patterns? Find out how they can save game developers from a lot of headaches, especially in iterative development.]]></description> <wfw:commentRss>http://www.poddcorp.com/2010/11/17/using-design-patterns-in-game-development/feed/</wfw:commentRss> <slash:comments>1</slash:comments> </item> <item><title>Drawn: a fine mix of graphics and gameplay</title><link>http://www.poddcorp.com/2010/11/03/drawn-a-fine-mix-of-graphics-and-gameplay/</link> <comments>http://www.poddcorp.com/2010/11/03/drawn-a-fine-mix-of-graphics-and-gameplay/#comments</comments> <pubDate>Wed, 03 Nov 2010 08:37:34 +0000</pubDate> <dc:creator>James</dc:creator> <category><![CDATA[Blog]]></category> <category><![CDATA[Graphics]]></category> <category><![CDATA[casual games]]></category> <category><![CDATA[Drawn]]></category><guid isPermaLink="false">http://www.poddcorp.com/?p=1235</guid> <description><![CDATA[With its unique storyline and rich graphics, Drawn rivals the popularity of hardcore 3D games.]]></description> <wfw:commentRss>http://www.poddcorp.com/2010/11/03/drawn-a-fine-mix-of-graphics-and-gameplay/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>The Phenomenon of Online Social Gaming</title><link>http://www.poddcorp.com/2010/09/24/online-social-gaming/</link> <comments>http://www.poddcorp.com/2010/09/24/online-social-gaming/#comments</comments> <pubDate>Fri, 24 Sep 2010 10:13:17 +0000</pubDate> <dc:creator>Cherie</dc:creator> <category><![CDATA[Blog]]></category> <category><![CDATA[Game Reviews]]></category> <category><![CDATA[Facebook apps]]></category> <category><![CDATA[Online social games]]></category><guid isPermaLink="false">http://www.poddcorp.com/?p=1222</guid> <description><![CDATA[Disney recently bought social game developer Playdom for $563 million, while Google is having ongoing negotiations with game companies for its pet project called Google Games (reportedly designed to counter Facebook’s social game dominance).  So what exactly is the reason why online social games are so popular?]]></description> <wfw:commentRss>http://www.poddcorp.com/2010/09/24/online-social-gaming/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Selling casual games through the Try and Buy model</title><link>http://www.poddcorp.com/2010/09/16/casual-games-trial-model/</link> <comments>http://www.poddcorp.com/2010/09/16/casual-games-trial-model/#comments</comments> <pubDate>Thu, 16 Sep 2010 09:49:43 +0000</pubDate> <dc:creator>Henley</dc:creator> <category><![CDATA[Blog]]></category> <category><![CDATA[Online Marketing]]></category> <category><![CDATA[casual games]]></category> <category><![CDATA[try and buy model]]></category><guid isPermaLink="false">http://www.poddcorp.com/?p=1219</guid> <description><![CDATA[Today, casual gaming is estimated to be a $3 billion industry.  Like in any booming business, many new players are joining the bandwagon and competition gets tougher by the day.  To keep up with the race, game developers and publishers use the try and buy model in game portals.]]></description> <wfw:commentRss>http://www.poddcorp.com/2010/09/16/casual-games-trial-model/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> </channel> </rss>
